Filtering profiles
Protocol-aware profiles for game servers, VoIP, DNS and web — pick one per port range.
Why profiles matter#
Generic filters see only packet rates. Profiles understand the protocol: they know that a valid Source-engine query has a specific header, that a Minecraft login starts with a handshake, or that DNS responses must match an earlier query. Attack traffic that looks valid to a generic filter is dropped by the profile.
Available profiles#
| Profile | Protocols | Typical ports |
|---|---|---|
| game-source | CS2, TF2, Garry's Mod (A2S) | UDP 27015–27030 |
| game-minecraft | Java and Bedrock | TCP 25565, UDP 19132 |
| game-rust | Rust / RakNet | UDP 28015–28016 |
| game-fivem | FiveM / RedM | TCP+UDP 30120 |
| voip-sip | SIP, RTP | UDP 5060, 10000–20000 |
| dns-auth | Authoritative DNS | UDP/TCP 53 |
| https-strict | TLS handshake validation | TCP 443 |
| generic | Rate and SYN protection only | any |
Create rules#
Shell
avenlith shield profile list
avenlith shield rule create --target 203.0.113.24 --protocol udp --port 27015-27030 --profile game-source
avenlith shield rule create --target 203.0.113.24 --protocol tcp --port 443 --profile https-strict
avenlith shield allowlist add 203.0.113.24 --source 198.51.100.7/32 # monitoring probe
Order of evaluation#
Allowlist → blocklist → port rule with profile → default profile of the IP. The first matching rule wins.
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